OpenGL fixes
- Dec 14, 2019
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James R. authored2a22adaa
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- Dec 13, 2019
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Lactozilla authoredb0ffe7ed
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Lactozilla authored4e814cd4
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Lactozilla authored228b29e2
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Lactozilla authoredca83bafa
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Lactozilla authoreda138a3ab
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Lactozilla authored08794559
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Lactozilla authored01399c70
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Lactozilla authoredff348fb6
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Lactozilla authoredaf3cf936
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Lactozilla authoredd80bfb4e
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Lactozilla authored
Co-authored-by:
TehRealSalt <tehrealsalt@gmail.com>
08d4a36f
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- Dec 12, 2019
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Lactozilla authored6c3111d8
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Lactozilla authored3bebfb27
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Lactozilla authored58a08504
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Lactozilla authoreda4b01954
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Lactozilla authored9246526e
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Lactozilla authoredf077d173
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Lactozilla authoreddb61d1a7
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Lactozilla authored
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Lactozilla authoredb7c7529e
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Lactozilla authored08e3caf9
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Lactozilla authored792750ee
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- Dec 09, 2019
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Lactozilla authored4d83db5b
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Lactozilla authored
Don't flush every texture just because the palette MAY have changed
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Lactozilla authoredc6769e72
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Lactozilla authored
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
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Lactozilla authored25464c86
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- Dec 08, 2019
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Alam Ed Arias authorede91a6894
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Lactozilla authored
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
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Lactozilla authored
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
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Lactozilla authoredd8a804fe
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Lactozilla authoredcc12496e
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Lactozilla authoredce61b171
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Lactozilla authored964978a3
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Lactozilla authoredbc60a0a8
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Lactozilla authored40b86296
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Lactozilla authorede9e0683d
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