Renderer switching
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1 unresolved thread
Edited by James R.
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1627 1641 )) 1628 1642 framebuffer = SDL_TRUE; 1629 1643 } 1630 if (M_CheckParm("-software")) 1631 { 1644 1645 #ifdef HWRENDER 1646 if (M_CheckParm("-opengl")) 1647 rendermode = render_opengl; 1648 else if (M_CheckParm("software")) changed this line in version 2 of the diff
added 1 commit
- 79daafd8 - Fix missing "-" prefix on "-software" cmdline parm
added 12 commits
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79daafd8...1771c7c8 - 9 commits from branch
master
- 5c8604ae - Merge remote-tracking branch 'origin/master' into renderswitch
- 77747c66 - Fix switching to software
- 4e349cbd - Remove W_UnlockCachedPatch calls to avoid crashing
Toggle commit list-
79daafd8...1771c7c8 - 9 commits from branch
added 66 commits
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4e349cbd...75a5142a - 65 commits from branch
master
- 03a3b023 - Merge remote-tracking branch 'origin/master' into renderswitch
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4e349cbd...75a5142a - 65 commits from branch
added 5 commits
- e617f351 - PU_PATCH funny
- 644e41d9 - Handle character select screen correctly after a renderer switch
- 956905c8 - Same deal, but for the level platter and save select screen
- eca5be52 - And the sound test
- 2d3f45de - Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
Toggle commit list1374 1374 skinsprites++; 1375 1375 } 1376 1376 } 1377 1378 // 1379 // R_FreeAllRotSprite 1380 // 1381 // Free ALL sprite rotation data from memory. 1382 // 1383 void R_FreeAllRotSprite(void) 1384 { 1385 INT32 i; 1386 for (i = 0; i < numsprites; i++) added 2 commits
mentioned in commit 5e5f3c4f
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