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Do not save netgame-synced console variables

LJ Sonic requested to merge do-not-save-netvars into master

This is a bad thing to do, because if you join a server, your game will save the host's settings.

For example, if a server disables "allowjoin" while a player is in it, that player may later host their own server and become unable to get anyone joining because that setting affects them too.

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