Software dropshadows
based on the accurate papersprite projection PR because the code is spaghetti-tangled together
TODO:
-
use a dedicated graphic instead of stealing THOKA0 -
possibly (MAYBE) remove the lightmap hack to make THOKA0 darkmaybe later -
add configurable shadowscale
property to objects and use it to determine what gets shadows - replace hardcoded list -
support the opened G-Lssomeone else do this the ogl renderer scares me - lots of testing
I cba to make them work in OGL so someone smarter than me can do that
sample very complicated wad for DSHADOW graphic: dshadow.wad
Edited by colette