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Software dropshadows

colette requested to merge fickleheart/SRB2:software-dropshadows into next

based on the accurate papersprite projection PR because the code is spaghetti-tangled together

TODO:

  • use a dedicated graphic instead of stealing THOKA0
  • possibly (MAYBE) remove the lightmap hack to make THOKA0 dark maybe later
  • add configurable shadowscale property to objects and use it to determine what gets shadows - replace hardcoded list
  • support the opened G-Ls someone else do this the ogl renderer scares me
  • lots of testing

I cba to make them work in OGL so someone smarter than me can do that

sample very complicated wad for DSHADOW graphic: dshadow.wad

Edited by colette

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