Software FOV
like in kart but I fixed the wall peeling issue at high FOVs
usable in netgames now because render parity in this regard has been achieved "b-but s-scopes in ringsli-" keep your britches on I set a minimum
like in kart but I fixed the wall peeling issue at high FOVs
usable in netgames now because render parity in this regard has been achieved "b-but s-scopes in ringsli-" keep your britches on I set a minimum