Fix node player mixups and refactor XD_KICK
Some of the places sending a XD_KICK
net command when an invalid packet was detected were using the node instead of player number, which is no good as it would effectively kick the wrong person...
Also plrinfo
had a field called node
despite containing a player number.
Edited by LJ Sonic
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mentioned in commit 6eba68bc
added Bruh moment label
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