G_BuildMapTitle for Lua, G_BuildMapName outside of levels
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2790 } 2791 } 2792 2775 2793 static int lib_gBuildMapName(lua_State *L) 2776 2794 { 2777 INT32 map = luaL_optinteger(L, 1, gamemap); 2795 INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapName"); 2778 2796 //HUDSAFE 2779 INLEVEL 2780 2797 lua_pushstring(L, G_BuildMapName(map)); 2781 2798 return 1; 2782 2799 } 2783 2800 2801 static int lib_gBuildMapTitle(lua_State *L) 2802 { 2803 INT32 map = Lcheckmapnumber(L, 1, "G_BuoldMapTitle"); changed this line in version 2 of the diff
mentioned in commit 4eeae51c
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