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V_PERPLAYER improvements for fullscreen V_DrawFill

V_DrawFill fills the entire screen when given a 320x200 area... except when using V_PERPLAYER for it while in split-screen. In that case, the borders could be unfilled in non-green resolutions.

This merge request fixes that. I've tested this with both the software and the OpenGL renderers, using the Hide & Seek "blindfold" fill for testing.

The diff is only as large as it is because that I indented a lot of existing lines with 1 extra tab, due to putting them in a new "else" block.

Before:

Image, showing the Hide & Seek blindfold not filling all of player 1's screen when playing at 800x600

After:

Image, showing the Hide & Seek blindfold filling all of player 1's screen despite still playing at 800x600

Edited by Zwip-Zwap Zapony

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