Let Lua access spectator mobjs
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+ 5
− 1
@@ -97,6 +97,10 @@ static int player_get(lua_State *L)
@@ -97,6 +97,10 @@ static int player_get(lua_State *L)
@@ -396,7 +400,7 @@ static int player_set(lua_State *L)
@@ -396,7 +400,7 @@ static int player_set(lua_State *L)
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj