Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated sprites, these functions will now return a third boolean (true) if a rotated sprite was returned, so that scripters can offset accordingly.
hi lmao here's some more garbage
(it's in the upper-left corner - yes I know it's not a real good visible example)
bonus hack: use this in your lua mod to pre-cache sprites you know will get rotated in a level by adding a titlecard HUD hook
Edited by colette