Skip empty gametypes in level select menu
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Useful if a total-conversion mod doesn't want to include support for a gametype
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If all gametypes are empty, switching gametypes will lead into an infinite loop. I can think of two ways to fix that:
- The lazy way: If the while loop lands back at the gametype it started with, it just gives up and stays with that gametype.
- The proper way: If no multiplayer map exists at all, hide the multiplayer menu entirely (since there's nothing useful you can do in it anyway).
added 1 commit
- 725826a6 - Avoid infinite loops if no maps are selectable (y tho)
- Resolved by sphere
added 1 commit
- 78ec2108 - hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
mentioned in commit fa9c2f43
mentioned in merge request !868 (merged)
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