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shaders master merge and mipmap fix

colette requested to merge fickleheart/SRB2:shaders-222 into sal-oglshaderport

I'm submitting this PR because I tried backporting the mipmap fix to plain master and keep getting crashes. Since that fix would conflict with shaders anyway and mipmaps aren't a huge gamebreaking feature, I figure it's fine to just leave them in shaders....

the fix is ensuring that mipmap textures are always powers of 2 in MakePatch. I haven't fully tested this, including seeing if it breaks non-po2 walltextures.

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