Fix the Master Server so it works
Instructions:
- In SQL, run
structure.sql
to generate the database "srb2_ms
". - Create a SQL user called "
srb2_ms
" @ "localhost
" (or your hostname). - Grant the account full privileges to "
srb2_ms
" (the database). - Compile, and run using the sh script provided.
That's all I'm telling you, I don't want this to become rampant.
Edited by Golden
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added 84 commits
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5cad35f2...e79d8c78 - 82 commits from branch
STJr:master
- 79d61db1 - Merge branch 'master' into masterserver
- 3ff17593 - Allow multiple ports to host under one IP address.
-
5cad35f2...e79d8c78 - 82 commits from branch
added 309 commits
-
07a79105...feced5ec - 306 commits from branch
STJr:master
- 9c44ab89 - Fix the Master Server so it works
- 8f767d44 - Allow multiple ports to host under one IP address.
- beafdd41 - Fix small inconsistency
Toggle commit list-
07a79105...feced5ec - 306 commits from branch
I haven't figured out how to setup compiling the master server using MinGW due to my lack of advanced knowledge on how setting up compiling works, but I have good faith in this merge request from the results I've seen.
Edited by ChaoLoveIceMDBoyadded 422 commits
-
beafdd41...70eb5ba6 - 28 commits from branch
STJr:master
- 7851bef9 - Port of Jimita's shader stuff + my lighting shader
- da3d5a01 - Merge next
- 43947488 - Update blend textures to smooth out colors that have duplicate indices
- 3eb65701 - Fake contrast
- 4c666429 - Increase precision of smooth contrast
- a66fb15f - Merge branch 'next' into oglshaderport
- dcc7426d - Merge branch 'next' into oglshaderport
- 74d7f256 - More blend image updates
- ca5b5618 - Merge next
- a35a2c81 - Fix errors
- 7d8ff430 - Basic fog shader
- 465b3b15 - Water surface shader
- fe809b27 - Fullbright transparent planes
- d865b72b - Splits part of PTR_SlideTraverse into a lua-exposed function, exposes P_RailThinker
- 943ede73 - Merge remote-tracking branch 'upstream/next' into lua-railstuff
- 23bd91fc - Merge remote-tracking branch 'nami/next' into namirays
- 5fac6f54 - Merge branch 'namirays' into oglshaderport
- d87f2565 - How'd this happen...?
- c98497e6 - More breakage
- 7d5a8ac1 - Allow G_BuildMapName outside of levels
- 50b18acd - Expose G_BuildMapTitle to Lua
- e5215e92 - Merge branch 'gl-dropshadows' into oglshaderport
- ef81bf81 - ??
- 56f96674 - Slope contrast
- a12d6885 - Merge branch 'gl-dropshadows' into oglshaderport
- 7e333c63 - input is reserved apparently
- b7b24eb5 - Buold.
- 7266e087 - towards
- 014638ea - Fix view aiming / shearing
- 1601f0c6 - Update copyright text
- 544d6acc - Delete USE_PALETTED_TEXTURE again
- 1755c240 - Fix the gl_leveltime problem, I guess.
- 77013545 - Restore some model lighting code that went gone in the shaders code
- 968fea03 - Fix implicit operand because GLSL is a goof or such
- d24060bb - Wait.
- 11c3721d - Fix warnings around load_shaders
- d0190803 - I LOVE MENU CODE!
- a521e40c - bye
- 922ac735 - Menu organisation
- afa9b58c - fix corona compiling lol
- 686d8e41 - st_translucency went missing in here for... reasons...
- 0246026a - I don't know why this happened
- b18c0cfc - Un-HWRENDER shader lump names
- 7c4c04ca - Fix custom shader loading
- 1c7b584d - I_Error is too extreme I think, just CONS_Alert instead
- 075ae996 - GL_DBG_Printf instead of CONS_Alert
- bdc1594b - Redundant define?
- 2731c9e9 - Add newlines to GL debug print.
- 8401e097 - remove includes
- b9b19588 - make NOTEXTURE_NUM 1
- c219a170 - Stop using NextTexAvail you dunce
- 647107a2 - Same deal for screen textures
- 8bcdd105 - I'll put this back in here, I guess.
- e576c1ad - make up for the lack of ogllog.txt
- 9e79b337 - Fix NOTEXTURE_NUM
- aea720ef - Merge branch 'sal-oglshaderport' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
- bdd43efb - Fix -OGLlib
- c87119f1 - Fix shader reading yet again
- af7b4795 - port pfnUpdateTexture
- 82492f35 - DoScreenWipe is void
- 35983c7a - load_shaders -> Shader_Load + Shader_SetUniforms
- 93fe6a50 - glFog is unused
- b6b875f9 - so is the accumulation buffer (deprecated)
- b0ba9d22 - i want to die
- a321ec91 - no more 3dfx
- d2bfc673 - Distance orbital camera appropriately when gr_shearing is enabled
- 65da251a - Fix ACZ fence texture
- 59cc097d - Merge branch 'sal-oglshaderport' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
- 82896126 - Update w_wad.c
- 68f4d415 - Merge remote-tracking branch 'origin/next' into sal-oglshaderport
- 07b2a5ac - FIX COLOR BUG
- 8305d657 - Drop shadows closer to software
- 33a75fcd - Remove blend to black
- 90eb6a60 - Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport
- 11e6cf0a - add "third person only" option to gr_shearing.
- e1573913 - split r_isviewpointfirstperson
- d633435c - i'm not paying too much attention, am i.
- b38f336d - why does this still exist?
- 9bc0592e - don't free pu_cache.
- 384f5af1 - move hw texture used to be always below.
- 7cfc8d02 - allow models for skin/sprites with same name
- 81a2a9e9 - fix crash
- 00bdb416 - Merge remote-tracking branch 'origin/master' into sal-oglshaderport
- d0ee4ad4 - Change the default setting of cv_grshearing to Off
- 8bd5193e - Merge remote-tracking branch 'origin/master' into sal-oglshaderport
- adee6c39 - I forgot to save :]
- 56b67a3b - Custom skincolors
- 6415e102 - Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
- 58d43548 - Fix userdataType typo
- 572bffcd - Award pink shields in friendly gametypes
- f313a038 - Don't reset player between maps in campaign gametypes
- b622f539 - Always allow skin switching in friendly gametypes
- a334542f - Scan for emeralds in gametypes with Emerald Hunt
- 1b8e172a - Consider Co-Op here as any campaign gametype
- 290cd9d0 - Same here
- 7439ab52 - Allow countdown time-up in any campaign gametype
- 678935f2 - Turn players IT if they join the game after the hide time in tag gametypes
- b103a792 - Let spectators decide where they spawn
- 952bce36 - Remove unused SOC menu types
- 51c593e6 - Fix homing ring using the wrong team gametype rule
- 3ce4ddf8 - Fix incorrect team gametype rule being used in A_OldRingExplode
- fd062308 - Score adding and stealing should check the gametype's rules.
- d3ed5ad4 - Race is Competition without the lives
- 6fb5a6ef - Consider hide-and-seek as GTR_HIDEFROZEN
- 4e7b4744 - G_CoopGametype, for all the GT_COOP cases
- 7d77600e - Make exitmove friendly, don't start empty intermission screens
- 3106a92e - Prohibit modification of built-in colors
- 21b28b62 - Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
- fd4666b4 - Bruh.
- bb08b55b - Created GameQuit hook, but I need to decide where to execute it
- 4d7f64a5 - Let's call LUAh_GameQuit in D_QuitNetGame since that function is still called outside of netgames
- 4d144f2e - No longer call LUAh_GameQuit in D_QuitNetGame
- 2b169711 - Call LUAh_GameQuit in Command_ExitGame_f
- bef49f56 - Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game
- 7ec241c5 - Revert "Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game"
- f97187f5 - Revert "Call LUAh_GameQuit in Command_ExitGame_f"
- b9d7b3e5 - Merge remote-tracking branch 'upstream/master' into shaders-222
- e3b17cd8 - Use po2 patches to fix mipmaps
- de9dc43b - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- a329ca43 - Call ``LUAh_GameQuit`` in 2 places.
- b067d1e1 - Revert "Call ``LUAh_GameQuit`` in 2 places."
- 0e56202d - Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you…
- 7c655773 - Let's just call LUAh_GameQuit in I_Quit anyways
- 766ca2f5 - Since exitgame shuts down the server if you are running a dedicated server I may…
- 8b7f93d5 - Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
- 2052ee11 - Check if you are playing a game then execute ``LUAh_GameQuit`` if you are in…
- 569034d3 - Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
- 077543f2 - Fix typo in camera handling code
- 6f9422d3 - Encapsulate plane height checks
- ea631715 - Remove unused define
- 478f0f20 - Cleanup P_IsClimbingValid
- 6ffbc89f - Remove redundant conditional in P_IsClimbingValid
- 60f7e353 - Character select in Nights mode.
- 21353f12 - Screw merge conflicts
- decce790 - Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c
- c629883a - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 28de6b1f - Execute LUAh_GameQuit in 2 additional places in m_menu.c
- 31b19f69 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 64edd91d - Dust devil support
- 657ee828 - Update p_user.c
- f6120410 - Execute LUAh_GameQuit earlier in M_QuitResponse
- 187efb4d - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 9ac3fd20 - Add a Snake minigame to the downloading screen
- d235d401 - Improve controls handling in connection screen minigame
- 10fbaaf7 - Fix compiler warnings
- 9f7a0a11 - Merge branch 'shaders-222' into 'sal-oglshaderport'
- fe9b933b - Merge remote-tracking branch 'origin/master' into HEAD
- 200fbc04 - Merge branch 'shaders-merge-again' into 'sal-oglshaderport'
- 0758a8ca - Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
- c0c095e1 - Optimization: only call pglUseProgram if shader actually needs changing
- 78c2928b - Optimization: also don't reset shader on models
- 7c9ce1fa - Prevent edge warping in Snake minigame
- 380e246b - Lower the download progress bar
- 58c0383e - Use sprites for snake and apple
- c7cd53d5 - Call rand() a few times after calling srand()
- 647d74ba - Add a background to Snake minigame
- 7c583b4c - Merge branch 'shaders-optimizations' into 'sal-oglshaderport'
- a3dcc100 - Add pause and retry to Snake minigame
- dfdace22 - Add bonuses and maluses to Snake minigame
- 231a835b - Minor adjustements in Snake minigame
- 752b48de - Update sound and closed captions in connection screen
- 196c1254 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- ff8f4864 - HWR_ProcessSeg skywall processing from master
- be99670a - More HWR_ProcessSeg sky code from master
- 165b6c24 - Dashmode fixes:
- dd645d88 - Update p_user.c
- c1304e01 - Clean up Thwomp spawning code
- 2a392651 - Make the laser thinker find the FOF itself instead of storing it in the thinker struct
- 19d77bfc - P_PlayerMobjThinker: Move crumbling platforms check into its own function
- 2605f29b - P_PlayerMobjThinker: Move check for floatbob platforms into its own function
- afc63788 - P_PlayerZMovement: Move checks for Mario blocks into their own function
- 29192eff - Merge branch 'remove-polyobjects' into movement-refactor
- a67c8786 - P_PlayerZMovement: Move PolyObject handling code into its own function
- 929064b9 - Refactor PTR_SlideTraverse
- bc2d0dce - Some minor PTR_GlideClimbTraverse cleanup
- ddb4c2c9 - Refactor P_PushableCheckBustables
- 12210481 - Revert some very incorrect refactoring
- 452fd100 - Refactor P_CheckBustableBlocks
- 64a153fd - Render stats
- 8dcc2fe2 - Move some render stats variables to better locations, add I_FinishUpdate timing
- 7e8543a4 - More render stats for software mode, renamed and relocated some render stats variables
- 724e093c - Render stats cleanup
- 1b6e65b9 - Implement I_GetTimeMicros without affecting I_GetTime behaviour details
- c9114867 - Dummy I_GetTimeMicros
- d0d25025 - Refactor P_CheckBouncySectors
- 0d7c49e7 - no message
- d0376e28 - S_StopSoundByID Lua support
- 87f7100d - Update p_user.c
- 61562683 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 39c5ab4e - Merge remote-tracking branch 'origin/next' into gtr-fixes
- 38c74cec - Avoid a crash
- 614f45b3 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake
- dc55ab9a - Use W_CachePatchLongName in Snake minigame
- 435e6c98 - Rename variables for Fang waypoints, in preparation for new global waypoint data structure
- 69c11a82 - Support act numbers up to 99 and draw both digits individually.
- 0287c695 - Fix some errors and add some comments. Also, actnum is not an INT32.
- 4eb5f09c - Restore SHORT().
- 061fd476 - Rename some file transfer functions
- bf660dd3 - Rename local variables
- d708789c - Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly
- 36843cbf - Merge branch 'next' into waypoints
- aa16bd22 - Fix accidental swap of first and last waypoint
- acdb4b42 - Merge branch 'actnum-tweaks' into 'next'
- b561ee79 - Remove diffx/y/z from polywaypoint_t, since they're always 0 anyway
- 7413da91 - Store PolyObject waypoint return behavior in an enum
- 6a9543b1 - no message
- ee520b4a - split significant chunks of G_CheckDemoStatus into their own smaller functions,…
- d593e2e1 - Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode…
- 9cd9d2e0 - Merge branch 'carry-dust-devil' into 'next'
- e99d38ff - Make a falsy useBlackRoc prevent doing Black Rock sparkle calculations and Egg Rock pulse sounds.
- 2aa542d2 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
- 4348ebdf - Make live event backup files savedata specific (new format: `live%s.bkp`, where…
- 271c6d35 - Re-order Marathon bar to be drawn before FPS and captions if applicable.
- f06206cd - Fix "press any other key" sending you to HOM hell.
- 47419ce0 - Introducing "antisplice" - a pair of small highlights on the Marathon bar that…
- 1e3e9c81 - Remove emblem hints from Marathon Run (I think Options is good just for the sake…
- 9686ad2d - * In-game timer option! Doesn't tick in intermission or in lag, only when a…
- 0508f994 - T_PolyObjWaypoint: Move duplicated movement code into its own function
- dd3c7aa0 - Fix colormap mipmap memory leak on the character select in OpenGL
- 00ac9deb - Fix missing sprite column
- a615de35 - Correctly reset map/timer for retries where the first map in Marathon Run is…
- a5150e07 - * Swap location of Tutorial and Marathon Run, per sphere's suggestion.
- 8f4ed5af - Merge branch 'nights-character-select' into 'next'
- ed9b76e4 - Merge branch 'opengl-character-select-mipmap-memory-leak-fix' into 'next'
- 69c86c63 - Fix A_SpinSpin not being usable in Lua or SOC due to an error
- e422d1fa - Rewrite T_PolyObjWaypoint to move more smoothly
- 1057c0f7 - T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic
- 3680b246 - T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to…
- 06dda9c6 - EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint
- 536e355c - polywaypointdata_t: Turn reverse and continuous into flags
- 371a1851 - Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location
- 34d2bd49 - Merge branch 'signspinactiontypo' into 'next'
- 5d7bea64 - Merge branch 'more-demo-cleanup' into 'next'
- 9b25ab27 - Merge branch 'stop-sound-by-id' into 'next'
- 20e4d5ab - lib_sStopSoundByID: fixed mixed declaration and code compiler warning
- 3c7c758d - Rewrite file transfer code
- 66ecfb74 - Show total size when downloading gamestate
- bf11e3a3 - Add missing packet name
- 208af4e7 - Merge branch 'fix-packet-name' into 'next'
- a7c7f7af - Merge branch 'fof-cleanup' into 'next'
- c05d1dd9 - Merge branch 'software-missing-sprite-column' into 'next'
- 4cd5d760 - Remove linedef type 21 from ZB config (somehow I forgot to do that)
- fc07db26 - Store starttic as a raw value in PT_SERVERTICS packets
- e49d3d0b - Use per-node reference tics in ExpandTics
- 56cc5190 - Allow input buffer to hold more than 64 tics
- a06c4a8c - Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
- d0abd6e8 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
- 435643b9 - Fix P_GetZAt for Lua
- 536104fc - Merge branch 'slope-cleanup' into 'next'
- 8b801921 - Deprecate FixedRem.
-
d40a8efc - I forgot to test OpenGL
- 46196468 - Merge branch 'slope-cleanup' into 'next'
- ed78d17e - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 530d0e34 - Remove redundant M_QuitResponse call
- 33a22331 - Merge branch 'waypoints' into 'next'
- 6f854f2d - Merge branch 'more-polyobject-cleanup' into 'next'
- ff379758 - Merge branch 'next' into movement-refactor
- db85c62c - Allow resuming the most recent file transfer
- 06d3af67 - Refactor Lua file transfer code
- dd426827 - remove gxt and gyt, as they are unnecessary
- c8320b6c - split "rot" into two variables: frame and rot, for frame number and rotation angle
- 1a790235 - added basic culling of papersprites if tx for either is too large, proper…
- 12e10941 - We don't actually need x1 or x2 until these points in the function, at least for papersprites
- 35e5d673 - do tx checking after tz clamping, not before
- 65d6b04f - change limits for tx based on fov, by multiplying by fovtan
- 34c5da39 - Create FIL_ConvertTextFileToBinary
- f620b526 - Fix sending Lua files in text mode
- c3d57605 - on second thought maybe we don't need extra tx clamping, it turns out to be more…
- 934b2898 - Add linedef actions 507 & 508, allow using offsets for actions 502-504.
- c8948909 - Fix I_Error when queuing multiple Lua files
- 06060c02 - Add a command to list current file transfers
- 4eeae51c - Merge branch 'more-lua-map-names' into 'next'
- bf009557 - Wait for acks before resending file fragments
- 702a7041 - also do the fovtan multiplication thing with precip sprites
- 7722d41b - Merge branch 'sprite-projection-fixes' into 'next'
- c9c73270 - A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if…
- 4b7f0f49 - added the ability to get the # of a mapthing_t in Lua
- 46191cad - Update to 2.2.4
- 0b7f8ca3 - Merge branch 'lua-mapthing-len' into 'next'
- 747d784c - Merge branch 'splitshot-notarget-fix' into 'next'
- d6ea89de - Rename the rest of the wall scrollers in the ZB config.
- 566a5a0a - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- b37c73b0 - Make colors UINT16, increase color freeslots to 1024
- f508f5b8 - Fix typo SKINCOLOT
- ed25fefc - T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast…
- 97cf90b9 - Merge branch 'crumblebob-fixes' into 'next'
- 40566e69 - Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy…
- bb1e3fdf - Add a few missing calls to GameQuit hook
- 67eef5a3 - Fix potential desynch when a player spawns
- f0b64971 - Merge branch 'next-lc-uint16' into 'next'
- 1c42102d - Merge branch 'fix-input-buffer' into 'next'
- aab6339e - Merge branch 'possibly-fix-dedi-crash' into 'next'
- 07da7f7d - Merge branch 'scroller-tweaks' into 'next'
- 755e9d65 - Merge branch 'master' into next
- c6e13d0e - Fix crash when setting a mobj's angle from a Lua script
- 71cf31fc - Fix the "Custom skincolors" branch not compiling with GCC 10.
- b7c51634 - Merge branch 'luacolors-gcc10-fix' into 'next'
- 1dbb7557 - Add dofile() to Lua
- 7bdea214 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- d589e6bc - Fix signpost shade.
- ae5d5b95 - Merge branch 'next' into dashmode-fixes
- 51b640ad - Feedback so far indicates the old booster effect is preferred
- b874da52 - Ensure followmobj ghost exists before applying fuse
- 5136a4d4 - Don't cut momentum if landing in a roll
- a7f73bfa - Move drop shadows to the ceiling for objects in reverse gravity
- f32d29f7 - Oops, forgot to #undef
- 1bacaedd - Show the traceback when a Lua script error happens
- d3134682 - Refactor hook library a little
- 5a18bdf2 - Fix SOC color name reading
- 3a4502fa - Netsync waypoint sequences
- 508160ed - Use 0 instead of 0xffff as dummy mobjnum
- 82af11d0 - Merge branch 'waypoint-bruh' into 'next'
- dd189155 - Merge branch 'traceback' into 'next'
- 3c3a60d1 - Fix "downloads" command reporting incorrect progress
- 8d7f4e32 - Merge branch 'movement-refactor' into 'next'
- b13f2985 - Merge branch 'gravflip-shadows' into 'next'
- e2b860dc - Merge branch 'next' into 'fix-spawn-desynch'
- 715cb857 - Merge branch 'next' into 'better-download'
- 04c7eeb6 - Merge branch 'deprecate-fixedrem' into 'next'
- e6ffedbc - Fix food occasionally spawning inside the snake
- 6895d7df - Merge branch 'next' into 'dofile'
- 286b316c - Fix dofile() return incorrect values
- 9be188ff - Minor edit
- 33ed36cf - Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even…
- 9e4ed738 - Sync turnobjs for polyrotate_t thinkers in netgames
- 71d4eb01 - Merge branch 'polyrotate-turnobjs-sync' into 'next'
- 7b779fa8 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- ca66c5e7 - Updated LUAh_GameQuit
- 50b47a1b - Merge branch 'translucent-splat-planes' into 'next'
- a4d7ff3c - Merge branch 'master' into next
- f68a9501 - Merge branch 'next' into nospinmovecut
- 7e562a3c - Merge branch 'master' into next
- 28550b22 - Merge branch 'master' into next
- 82200d80 - Fix mouse being grabbed in the continue screen.
- 176361de - Merge branch 'shader-skywalls' into 'sal-oglshaderport'
- db32b012 - Merge branch 'renderstats' into 'sal-oglshaderport'
- da98ea24 - Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
- de7a806e - Merge branch 'nospinmovecut' into 'next'
- abe13651 - OpenGL draw call batching system
- 0e521922 - Change some unsigned ints to UINT32
- 78014cfd - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 590dfca5 - Merge branch 'fix-continuing-mouse' into 'next'
- 614a98bd - Merge branch 'dashmode-fixes' into 'next'
- 191e2e09 - Merge branch 'fix-spawn-desynch' into 'next'
- 405f1550 - Merge branch 'shaders-224-next-merge' into 'sal-oglshaderport'
- ce17cc48 - Merge branch 'ogl-batching' into 'sal-oglshaderport'
- 62d73968 - Merge branch 'next' into sal-oglshaderport
- 3dd89f67 - Fix no previous prototype for TimeFunction
- 2abdc865 - Fix these "may be used uninitialized in this function" errors with batching
- 291479e3 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- bc2edb2a - Merge branch 'snake' into 'next'
- 7ffee074 - Merge branch 'next' into 'better-download'
- 38a8fe2b - Merge branch 'better-download' into 'next'
- 08e9efee - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 0d70e16b - Updated LUAh_GameQuit to use new error handler
- c810ea39 - Merge branch 'next-lc-uint16' into 'next'
- b056bf1d - Merge branch 'master' into next
- 23226444 - Merge branch 'dofile' into 'next'
- 965d42f9 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 6eccc703 - I forgot to pop the error handler
- d3d5496a - Fix facecolor may be used uninitialized.
- a34be0e3 - Reduce code duplication by creating get_zlib_error function
- f626b9f4 - Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
- 5708325d - Use SAMPLERATE for consistency with the rest of the code
- 3946309e - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
- 1e655fb2 - Better fix for may be used uninitialized, maybe fixes GCC 4.x
- 8365d975 - A even more better fix for this
- 5a52f9cb - Merge branch 'sal-oglshaderport' into 'next'
- bff6b190 - Merge branch 'marathonmode' into 'next'
- 9477d372 - Backwards compatibility for shaderless hardware
- ffaffdf3 - Faster and more correct OGL transparent surface sorting
- 8063814f - Merge branch 'shaderless-support-next' into 'next'
- 47d9d876 - Fix the Eggman signpost's background color
- cab87b46 - lol should have tested before pushing
- 6f9b9aac - Faster OGL sprite sorting algorithm
- f3212746 - Don't repeatedly look for model texture files
- e9e9cd61 - Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
- 80e0d353 - Fix missing bruh string in lua side options. This is stupid.
- 7d2de839 - Merge branch 'lua-side-enum-bruh' into 'next'
- 5ef8c95c - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- ac71bb76 - Merge branch 'gme-cleanup-fixes' into 'next'
- 2e827705 - Merge branch 'ogl-drawnode-fix' into 'next'
- 9eb8fd8a - Merge branch 'fixeggsign' into 'next'
- 95cc10d7 - Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
- 207d8aee - Merge branch 'acz3-softlock-fix' into 'next'
- b14f18c1 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 067d9b9a - Merge remote-tracking branch 'origin/next' into gtr-fixes
- 8c3e2728 - Merge branch 'gtr-fixes' into 'next'
- 7317bbb6 - Merge branch 'ogl-sprite-qsort' into 'next'
- b973b432 - Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
- 0435acd5 - Merge branch 'gamequit-hook' into 'next'
- 1e3b84b6 - Fix the Master Server so it works
- 52f193b7 - Allow multiple ports to host under one IP address.
- 669e59ea - Fix small inconsistency
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beafdd41...70eb5ba6 - 28 commits from branch
added 156 commits
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669e59ea...f336b1e9 - 132 commits from branch
STJr:master
- 288d7166 - Fix ASTBlendPixel outputting empty pixels if the background pixel was empty, BUT…
- c64e231b - Attempt to properly match Software texture blending
- 42349438 - Fix mistake
- 32773b71 - Use ordered ids instead of hashes for cvar netid
- 32134a01 - Save cvar names in demos; refactor cvar loading
- db34d70f - Cvar compatibility with older demos
- 3e527649 - Actually print a warning if the old demo id collides
- 7ec0b6c7 - I meant consvar_number_of_netids to be exclusive :V
- b29873ce - Better MF2_LINKDRAW support for OpenGL
- e741a7b3 - Actually save the cvar name in demos
- d9005203 - Fuck you macro
- b4aa5cec - Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
- 3a4ce6ae - Merge remote-tracking branch 'origin/next' into opengl-blending-fix
- d392c599 - Changed Bubble Shield functionality
- be8f0853 - Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
- 5fdc4578 - Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
- df98601b - Merge branch 'bubbleshieldoverhaul' into 'next'
- 8bcc2662 - Merge branch 'netid-take-2' into 'next'
- 6a54e5f4 - Merge remote-tracking branch 'origin/master' into next
- 6c366381 - Merge branch 'ogl-linkdraw' into 'next'
- 84373b17 - Merge branch 'opengl-blending-fix' into 'next'
- f1627c4c - Fix the Master Server so it works
- 5cc3ca1a - Allow multiple ports to host under one IP address.
- a8c3d639 - Fix small inconsistency
Toggle commit list-
669e59ea...f336b1e9 - 132 commits from branch
added 30 commits
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a8c3d639...42b0ab18 - 27 commits from branch
STJr:next
- fcfc4320 - Fix the Master Server so it works
- 48894de5 - Allow multiple ports to host under one IP address.
- b284f3fe - Fix small inconsistency
Toggle commit list-
a8c3d639...42b0ab18 - 27 commits from branch
added 8 commits
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b284f3fe...6f8dfb6f - 5 commits from branch
STJr:next
- 5f85c722 - Fix the Master Server so it works
- 66929c3c - Allow multiple ports to host under one IP address.
- a02306b6 - Fix small inconsistency
Toggle commit list-
b284f3fe...6f8dfb6f - 5 commits from branch
mentioned in commit d013dd0d
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