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OGL horizon lines

Merged colette requested to merge fickleheart/SRB2:hw-horizon into master

srb20343

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Merged by avatar (May 3, 2025 2:05pm UTC)

Merge details

  • Changes merged into master with 0313213c.
  • Deleted the source branch.

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  • colette added 1 commit

    added 1 commit

    • 719f29d2 - Reduce near renderdist to lessen visible texture distortion

    Compare with previous version

  • In file included from hardware/../p_pspr.h:22,
                     from hardware/../d_player.h:21,
                     from hardware/../doomstat.h:26,
                     from hardware/hw_main.c:21:
    hardware/hw_main.c: In function ‘HWR_RenderPlane’:
    hardware/../m_fixed.h:41:29: error: cast from function call of type ‘fixed_t’ {aka ‘int’} to non-matching type ‘float’ [-Werror=bad-function-cast]
       41 | #define FIXED_TO_FLOAT(x) (((float)(x)) / ((float)FRACUNIT))
          |                             ^
    hardware/hw_main.c:727:12: note: in expansion of macro ‘FIXED_TO_FLOAT’
      727 |     dist = FIXED_TO_FLOAT(R_PointToDist(v.x, v.y));
          |            ^~~~~~~~~~~~~~

    Need a second variable to store the fixed_t because this codebase SUCKS.

  • Monster Iestyn mentioned in merge request !869 (merged)

    mentioned in merge request !869 (merged)

  • closed

  • reopened

  • merged

  • James R. mentioned in commit 0313213c

    mentioned in commit 0313213c

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