Sync crumblestate in netgames
This branch makes sure the internal crumblestate
variable for sectors is synced in netgames, which means that crumbling FOFs (i.e. the ones that fall when you step on them) can be synced properly.
This branch makes sure the internal crumblestate
variable for sectors is synced in netgames, which means that crumbling FOFs (i.e. the ones that fall when you step on them) can be synced properly.