Climbing on one-sided linedefs
Does what it says on the tin. You couldn't before, now you can.
With this branch, thok barriers are now completely optional for maps with no aesthetic need for sky-topped walls. All the bugs and complications that exist with climbing right now still exist, except now there's one less issue making them suck forever and now Nev3r will be very happy.
Do I need a testing .wad? It's... not that hard to create a very small map and go nuts with Knuckles in it. I have one, but uploading it to the ftp almost feels insulting.
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Added 1 new commit:
- f93b31f0 - FUCK C90
mentioned in commit a938efa3
http://i.imgur.com/0TlqIcb.png
i hate everything, do we revert this or do we try and get P_IsPointInSubsector to work in OpenGL (because it is this, swapping P_PointInSubsector out for that was the only thing i changed meaningfully in the climbing code)
it's renderer specific
knuckles' wall climbing code uses P_PointInSubsector in 2.1.15 and earlier, whilst this branch uses P_IsPointInSubsector, and for SOME reason this change means Knuckles stays climbing forever, even if he's climbed into the air to the side of/above/below a latchable wall, in OPENGL ONLY. in software it behaves exactly as you would expect.