Skip to content

Optimise net-archiving of Lua strings, numbers and booleans

LJ Sonic requested to merge optimise-archiving into next

Just a few simple optimisations to make the gamestate less thick when you have some Lua-heavy mod added.

This also fixes a bug where strings longer than 65535 characters (don't ask) could not be archived.

Edited by LJ Sonic

Merge request reports