2.2.3 preparation
- May 10, 2020
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SteelT authoredfabd76a5
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Monster Iestyn authored49864f64
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Monster Iestyn authored
Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
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lachwright authoredb7af502e
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Monster Iestyn authored
These fixes were suggested by Sveciaost on #mac-users on Discord
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Monster Iestyn authoredbaee6a1d
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