Skybox rendering offset fix for third person/alt view camera
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+ 4
− 4
@@ -919,9 +919,9 @@ void R_SkyboxFrame(player_t *player)
@@ -966,9 +966,9 @@ void R_SkyboxFrame(player_t *player)
Fixes the issue reported in this thread: https://mb.srb2.org/showthread.php?t=41729
I dunno if this will negatively affect any existing skyboxes in SRB2's own levels, that said. I tried out THZ2 and CEZ1 with this fix at least but I forgot to compare them with how they are in 2.1.15 so *shrugs*