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OpenGL draw call batching

Hannu Hanhi requested to merge Hannu_Hanhi/SRB2:ogl-batching into sal-oglshaderport

This code combines OpenGL draw calls with the same properties together, improving performance. On my high-end PC the improvement is around 20% in frame time.

This code is built on top of !985 (merged), so that should probably be merged first.

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