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Created date
Reorder map loading
!635
· created
Jan 04, 2020
by
MascaraSnake
Refactoring
UDMF
Merged
2
updated
Jan 06, 2020
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
!634
· created
Jan 04, 2020
by
Nev3r
Bug
Merged
3
updated
Jan 04, 2020
Add textmap vertex slope support
!633
· created
Jan 04, 2020
by
Nev3r
UDMF
Merged
12
2
updated
Jan 11, 2020
More input display crap
!632
· created
Jan 04, 2020
by
James R.
master
Feature
Closed
1
updated
Feb 19, 2020
Blend Locking
!631
· created
Jan 03, 2020
by
James R.
master
Software renderer
Closed
1
updated
Feb 19, 2020
Optionally show the input display outside of Record Attack
!630
· created
Jan 03, 2020
by
James R.
master
Feature
Closed
1
updated
Feb 19, 2020
WIP: I added 400 lines for that input display from Record Attack to appear everywhere
!629
· created
Jan 03, 2020
by
James R.
Enhancement
OpenGL renderer
Software renderer
Closed
updated
Jan 03, 2020
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
!628
· created
Jan 03, 2020
by
MascaraSnake
Bug
Merged
4
updated
Jan 03, 2020
Add new Crawla Commander sprites
!627
· created
Jan 03, 2020
by
Lach
Enhancement
Closed
5
2
5
updated
Dec 26, 2020
Add generic signpost sprite for skins that don't have one
!626
· created
Jan 03, 2020
by
Lach
Enhancement
Merged
3
updated
Jan 17, 2020
Fix major issue
!625
· created
Jan 03, 2020
by
LJ Sonic
master
Merged
9
2
updated
Jan 03, 2020
Use GCC 8.1 for AppVeyor 64-bit builds
!624
· created
Jan 03, 2020
by
James R.
master
Merged
1
updated
Jan 05, 2020
Do not save netgame-synced console variables
!623
· created
Jan 02, 2020
by
LJ Sonic
master
Bug
Merged
3
updated
Jan 03, 2020
Remove Direct Draw from AppVeyor config
!622
· created
Jan 02, 2020
by
James R.
master
Ecosystem
Merged
1
updated
Jan 03, 2020
Add "v.dupx_splitscreen()" for Lua HUD stuff
!621
· created
Jan 02, 2020
by
Zwip-Zwap Zapony
Lua
Closed
1
1
updated
Jan 19, 2020
Max GUI scale/Splitscreen HUD squish convars V2
!620
· created
Jan 01, 2020
by
Zwip-Zwap Zapony
master
Closed
6
updated
Jan 19, 2020
More OpenGL fixes plus masked PNG conversion
!619
· created
Jan 01, 2020
by
Lactozilla
master
Bug
OpenGL renderer
Merged
3
updated
Jan 08, 2020
Allow 6-letter character names to be drawn with the thick font
!618
· created
Jan 01, 2020
by
Lach
Merged
3
updated
Jan 02, 2020
Let the mouse move freely when a menu is open or game is paused
!617
· created
Jan 01, 2020
by
LJ Sonic
master
Bug
Enhancement
Merged
4
2
updated
Jan 02, 2020
Revert "Merge branch 'software-clownery' into 'master'"
!616
· created
Dec 31, 2019
by
Lactozilla
master
Merged
updated
Jan 01, 2020
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