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Priority
Skins refactor
!843
· created
Mar 08, 2020
by
Monster Iestyn
master
Refactoring
Merged
2
1
updated
Mar 19, 2020
Use exact object types when setting shadowscale
!755
· created
Feb 03, 2020
by
James R.
Refactoring
Merged
4
0
updated
Feb 15, 2020
Fix the issue !678 did, but just don't exit if the file was added twice
!753
· created
Feb 02, 2020
by
James R.
master
Refactoring
Merged
1
0
updated
Feb 19, 2020
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
!719
· created
Jan 22, 2020
by
LJ Sonic
Refactoring
Merged
3
updated
Jan 24, 2020
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
!718
· created
Jan 22, 2020
by
LJ Sonic
master
Refactoring
Closed
2
updated
Jan 22, 2020
Don't create colormap data out of sidedef text for fake planes linedef
!648
· created
Jan 08, 2020
by
MascaraSnake
Refactoring
Merged
2
0
updated
Jan 09, 2020
Remove "z" from "vertex_t"
!636
· created
Jan 04, 2020
by
Nev3r
Refactoring
Merged
3
0
updated
Jan 05, 2020
Hack P_SetupLevel into little pie- actually just clean it up a bit
!587
· created
Dec 28, 2019
by
MascaraSnake
Refactoring
Merged
5
0
updated
Dec 29, 2019
Hack P_MobjThinker into little pieces
!574
· created
Dec 24, 2019
by
MascaraSnake
Refactoring
Merged
3
3
updated
Dec 26, 2019
Kill CD support and Direct Draw, UPnP and I_AddExitFunc
!561
· created
Dec 23, 2019
by
James R.
Refactoring
Closed
1
2
updated
Jul 26, 2020
Re-factoring AA tree code from m_misc.c/m_misc.h into its own files
!82
· created
Jun 06, 2016
by
Monster Iestyn
Refactoring
Merged
2
updated
Apr 13, 2023
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