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Created with Raphaël 2.2.030Sep2928262018171612119876525Aug1132131Jul2924231716151418Jun5431May3029282721191817543130Apr29282726212019986428Mar2524232221201918171513121189876432128Feb272221191817161411108765432131Jan3029282726252423222119181918171514131211109875432131Dec3029Merge branch 'depth-buffer-24' into 'next'Merge branch 'fancarry' into 'next'replace TMatrix with matrix_tFix P_InJumpFlipSector checking for outdated FOF flagsMerge branch 'next' into gravityflippingMerge branch 'table-len-metamethod' into 'next'Merge branch 'better-wad-search' into 'next'Merge branch 'readhuditem-parse-fix' into 'next'Merge branch '457failuretagfix' into 'next'Merge branch 'exclusivescrollfix' into 'next'Merge branch 'udmf-fof-flags' into 'next'"That line shouldn't be there at all :v" -MascaraSnakeStart bustable FOF sounds at the correct heightbustablesoundzbustablesoundzPrevent floating crumbling platforms from being triggered twicenodoublecrumblenodoublecrumbleRevert "prevent immediate re-flipping", streamline P_GetMobjGravityreadhuditem parse fixesFix AppVeyor build failureFix action 457 reading the failure tag from the wrong offset fieldFix 'exclusive' flag on plane scrollers being invertedAdd toggle for action 439 to use backside texturesAdd flag to set wind/current/push/pull strength using X offsetAdd plane scroller features to binary map format:Merge branch 'vissprite-color' into 'next'Add new linedef executor trigger that checks gravityDon't skip map completion emblems when skipping record attack emblems.Various changes to emblem drawing:Merge branch 'soundflags' into 'next'Correct SF_TOTALLYSINGLE checks.Check for sector special flag instead of special numberRestore CR_FAN application for fan sectorsMerge branch 'next' into fancarryCorrect ceilingz handling in quicksandFix quicksand in reverse gravityPrevent immediate re-flipping after a per-sector gravity flipRemove hack in P_GetMobjGravity for spinfire, fix the underlying issueSupport gravity override flag in UDMFFix Elemental stomp's flames while Gravity Boots are activeRe-add momz inversion on dropped emeraldsFix issues with gravflip of dropped items (rings, ctf flag, weapons, emeralds)Add flag to per-sector gravity for overriding MF2_OBJECTFLIP
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