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Created with Raphaël 2.2.03Jan21212131Dec3031303130313031302930293029302928292827262726252625262524252423242322232223222019181718171615141514131413Do not save netgame-synced console variablesAdd a "alwaysgrabmouse" console variableRemove Direct Draw from AppVeyor configMerge branch 'textmap-parser' into linedef-argsP_LoadExtendedSubsectorsAndSegs: Print size_t with %sRevert "Ungrab mouse when watching a record"Implement linedef args (unused and untested so far)Fix two bugs in extended segs loading, and add some error checking while I'm at itMove MobjLineCollide up a bit to where we first know for sure that we hit a lineMerge branch 'thiccnames' into 'next'Merge branch 'sstailscarry-fix' into 'next'Merge branch 'sound-slots' into 'next'Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hookMerge remote-tracking branch 'origin/master' into nextHahahahahahahahahahahahahaMinor code refactoringUngrab mouse when watching a recordGrab mouse again when closing menu, unpausing, etcMerge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hookMerge remote-tracking branch 'origin/master' into nextGrab mouse on game startupP_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading codeMerge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hookMerge branch 'custom-gametype-serverinfo' into 'next'Merge branch 'nohw-renderswitch' into 'master'P_LoadTextmap: Bail out if certain mandatory fields are not setMerge branch 'quote-shenanigans' into 'master'Merge branch 'warp-by-name' into 'master'Merge branch 'respawndelaygametyperule' into 'next'Don't Y-billboard papersprite models (?!?!??!??!?!?)Rename functionsRemove unused parameterUpdate copyrightsFix transparent PNG conversionMerge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hookMerge branch 'master' into nextFix broken model light lists in ACZ3Rename ``seenplayer`` to ``seenfriend``Allow 6-letter character names to be drawn with the thick fontMove MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it
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