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Created with Raphaël 2.2.016Aug15141312111097653231Jul2825201411876542130Jun272623222019181716151413121110987654331May30292826252422212018171615141311843228Apr2621151187676532131Mar302926252423222120191817161514987654227Feb2322212017161514131298763130Jan292827252423222120191613121110984227Dec26252420Merge branch 'sdl_mixer_fixes' into 'master'Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplaceCheckpoint (unfinished): player->totalsphereChange SETRINGS to support player->spheres in NiGHTSLine from revertRevert "SETSPHERES console command for debugging/cheating"Make Ideya Anchor use parameter # instead of angle for Ideya IDDon't apply autobrake on NiGHTS bumpersForce non-nights player into rolling animation when destructing capsuleReconcile spheres at end of destruct if you somehow gained or lost an unexpected # after timing calculationsAlso center non-NiGHTS players on NiGHTS bumpersUse more efficient position setting. For Z, also adjust for bumper mobj scale.Fix NiGHTS Bumper player positioningRecalc capsule timing when leaving the capsule during destruct sequence (somehow)Fix issue where capsule immediately re-triggers if player gains rings during destructFixed capsule timing logicMake camera further if on-foot and destroying the Egg CapsuleCounter fixMerge branch 'nights-onfootcapsulefix' into nights-fastercapsuleCheckpoint: Basic functionsHide MusicPlus lua behind an #ifdef HAVE_LUA_MUSICPLUSFix merge errorsLua: Make P_RestoreMusic follow the non-local player nil output conventionLua: Fix music functions not returning proper valuesLua: Make S_SpeedMusic and S_ChangeMusic return nil for invalid playersMusic lua: Return nil for invalid players and non-nil for valid playersMake S_StopMusic return nil for invalid player, true otherwiseLua S_GetMusicPosition: Remove erroneous position input lineLua: Make S_GetMusicPosition and S_SetMusicPosition return nil when non-local player is passedLua: Added player_t input to S_DigitalPlaying, S_MidiPlaying, S_MusicPlaying, S_MusicPaused, S_MusicNameAdd player parameter to S_GetMusicPosition luaFix #6 #7 SDL looping and counter bugs when looping=falseSDL: Fix looping bug when looping=false; reset bytes counter when non-loopingUndoing malloc for S_MusicName, pass music_name instead.Add S_DigitalPlayingRefactor to SetMusicPosition, GetMusicPositionS_MusicName copy music_name to new buffer (is this ok?)Support mflags and looping in MusicChange hookImplemented MusicChange lua hookAnother loop fix to resolve music_bytes not resetting on non-looppoint tracks
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