- convert texturefactor to uniform
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- Source/Core/Rendering/RenderDevice.cs 3 additions, 7 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Core/Rendering/Renderer2D.cs 28 additions, 28 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Renderer3D.cs 13 additions, 13 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Native/RenderDevice.cpp 4 additions, 1 deletionSource/Native/RenderDevice.cpp
- Source/Native/RenderDevice.h 2 additions, 1 deletionSource/Native/RenderDevice.h
- Source/Native/Shader.cpp 2 additions, 1 deletionSource/Native/Shader.cpp
- Source/Native/ShaderDisplay2D.h 7 additions, 0 deletionsSource/Native/ShaderDisplay2D.h
- Source/Native/ShaderThings2D.h 6 additions, 0 deletionsSource/Native/ShaderThings2D.h
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