Skip to content
Snippets Groups Projects
Commit 0f1c06d4 authored by sphere's avatar sphere
Browse files

v0.4: Update version number and installer script

parent 845cbe2c
No related branches found
No related tags found
No related merge requests found
...@@ -6,7 +6,17 @@ ...@@ -6,7 +6,17 @@
#define UZB_arch "x64" #define UZB_arch "x64"
#define UZB_GetVersionString() \ #define UZB_GetVersionString() \
Local[0] = GetVersionNumbersString("..\Build\Builder.exe") Local[0] = GetVersionNumbersString("..\Build\Builder.exe")
#define UZB_GetVersion() \
GetVersionComponents("..\Build\Builder.exe", \
Local[0], Local[1], Local[2], Local[3]), \
Str(Local[0]) + "." + Str(Local[1])
#if UZB_arch != "x86"
#define UZB_bit "64-bit"
#else
#define UZB_bit "32-bit"
#endif
[Setup] [Setup]
AppName=Ultimate Zone Builder AppName=Ultimate Zone Builder
...@@ -21,7 +31,7 @@ DefaultGroupName=Ultimate Zone Builder ...@@ -21,7 +31,7 @@ DefaultGroupName=Ultimate Zone Builder
AllowNoIcons=true AllowNoIcons=true
LicenseFile=..\LICENSE.txt LicenseFile=..\LICENSE.txt
OutputDir=..\Release OutputDir=..\Release
OutputBaseFilename=Setup OutputBaseFilename="UZBuilder v{#UZB_GetVersion} Setup ({#UZB_bit})"
Compression=lzma/ultra64 Compression=lzma/ultra64
SolidCompression=true SolidCompression=true
SourceDir=..\Build SourceDir=..\Build
......
...@@ -30,5 +30,5 @@ using CodeImp.DoomBuilder; ...@@ -30,5 +30,5 @@ using CodeImp.DoomBuilder;
// Build Number // Build Number
// Revision // Revision
// //
[assembly: AssemblyVersion("0.3.0.4068")] [assembly: AssemblyVersion("0.4.0.4094")]
[assembly: NeutralResourcesLanguageAttribute("en")] [assembly: NeutralResourcesLanguageAttribute("en")]
...@@ -29,5 +29,5 @@ using System.Resources; ...@@ -29,5 +29,5 @@ using System.Resources;
// Build Number // Build Number
// Revision // Revision
// //
[assembly: AssemblyVersion("1.0.0.4068")] [assembly: AssemblyVersion("1.0.0.4094")]
[assembly: NeutralResourcesLanguageAttribute("en")] [assembly: NeutralResourcesLanguageAttribute("en")]
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment