Visual mode: noticeable performance boost (rendering now works ~40% faster).
Visual mode: fog distance calculation is now much closer to GZDoom one. Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one. Linedef edit window, UDMF: added "Reset front/back brightness" buttons. Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons. Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw. Internal: improved Dictionary lookup times when using map objects and textures as keys. Internal: added "Release + Profiler" solution configuration. Updated ZDoom_ACS.cfg (Warp).
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- Build/Scripting/ZDoom_ACS.cfg 1 addition, 1 deletionBuild/Scripting/ZDoom_ACS.cfg
- Builder.sln 23 additions, 0 deletionsBuilder.sln
- Source/Core/Builder.csproj 14 additions, 1 deletionSource/Core/Builder.csproj
- Source/Core/Data/ImageData.cs 15 additions, 0 deletionsSource/Core/Data/ImageData.cs
- Source/Core/GZBuilder/Data/GlowingFlatData.cs 1 addition, 0 deletionsSource/Core/GZBuilder/Data/GlowingFlatData.cs
- Source/Core/GZBuilder/Data/LinksCollector.cs 4 additions, 4 deletionsSource/Core/GZBuilder/Data/LinksCollector.cs
- Source/Core/GZBuilder/Data/ModelData.cs 11 additions, 0 deletionsSource/Core/GZBuilder/Data/ModelData.cs
- Source/Core/GZBuilder/Rendering/SizelessVisualThingCage.cs 2 additions, 2 deletionsSource/Core/GZBuilder/Rendering/SizelessVisualThingCage.cs
- Source/Core/GZBuilder/Rendering/ThingBoundingBox.cs 2 additions, 2 deletionsSource/Core/GZBuilder/Rendering/ThingBoundingBox.cs
- Source/Core/Geometry/Vector3D.cs 23 additions, 0 deletionsSource/Core/Geometry/Vector3D.cs
- Source/Core/Map/MapElement.cs 11 additions, 0 deletionsSource/Core/Map/MapElement.cs
- Source/Core/Rendering/D3DShader.cs 8 additions, 1 deletionSource/Core/Rendering/D3DShader.cs
- Source/Core/Rendering/Display2DShader.cs 1 addition, 1 deletionSource/Core/Rendering/Display2DShader.cs
- Source/Core/Rendering/IRenderer3D.cs 4 additions, 1 deletionSource/Core/Rendering/IRenderer3D.cs
- Source/Core/Rendering/Renderer2D.cs 2 additions, 2 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Renderer3D.cs 181 additions, 224 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Rendering/Things2DShader.cs 4 additions, 3 deletionsSource/Core/Rendering/Things2DShader.cs
- Source/Core/Rendering/World3DShader.cs 86 additions, 20 deletionsSource/Core/Rendering/World3DShader.cs
- Source/Core/Resources/world3d.fx 6 additions, 7 deletionsSource/Core/Resources/world3d.fx
- Source/Core/VisualModes/VisualGeometry.cs 40 additions, 0 deletionsSource/Core/VisualModes/VisualGeometry.cs
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