- port all the direct3d shaders to glsl
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- Source/Core/Rendering/RenderDevice.cs 14 additions, 14 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Native/BuilderNative.vcxproj 6 additions, 0 deletionsSource/Native/BuilderNative.vcxproj
- Source/Native/BuilderNative.vcxproj.filters 6 additions, 0 deletionsSource/Native/BuilderNative.vcxproj.filters
- Source/Native/RenderDevice.cpp 10 additions, 48 deletionsSource/Native/RenderDevice.cpp
- Source/Native/RenderDevice.h 2 additions, 2 deletionsSource/Native/RenderDevice.h
- Source/Native/Shader.cpp 10 additions, 6 deletionsSource/Native/Shader.cpp
- Source/Native/Shader.h 2 additions, 2 deletionsSource/Native/Shader.h
- Source/Native/ShaderDefault.h 41 additions, 0 deletionsSource/Native/ShaderDefault.h
- Source/Native/ShaderDisplay2D.h 133 additions, 0 deletionsSource/Native/ShaderDisplay2D.h
- Source/Native/ShaderManager.cpp 57 additions, 0 deletionsSource/Native/ShaderManager.cpp
- Source/Native/ShaderManager.h 46 additions, 0 deletionsSource/Native/ShaderManager.h
- Source/Native/ShaderThings2D.h 105 additions, 0 deletionsSource/Native/ShaderThings2D.h
- Source/Native/ShaderWorld3D.h 460 additions, 0 deletionsSource/Native/ShaderWorld3D.h
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