- implement enough of BuilderNative for GZDB to successfully run without crashing
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- Source/Core/Data/DataManager.cs 7 additions, 12 deletionsSource/Core/Data/DataManager.cs
- Source/Core/Data/ImageData.cs 3 additions, 15 deletionsSource/Core/Data/ImageData.cs
- Source/Core/GZBuilder/md3/ModelReader.cs 10 additions, 25 deletionsSource/Core/GZBuilder/md3/ModelReader.cs
- Source/Core/Rendering/D3DDevice.cs 0 additions, 1 deletionSource/Core/Rendering/D3DDevice.cs
- Source/Core/Rendering/Renderer2D.cs 5 additions, 5 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/TextLabel.cs 5 additions, 10 deletionsSource/Core/Rendering/TextLabel.cs
- Source/Core/Rendering/Texture.cs 66 additions, 24 deletionsSource/Core/Rendering/Texture.cs
- Source/Native/IndexBuffer.cpp 3 additions, 1 deletionSource/Native/IndexBuffer.cpp
- Source/Native/IndexBuffer.h 4 additions, 0 deletionsSource/Native/IndexBuffer.h
- Source/Native/Texture.cpp 68 additions, 0 deletionsSource/Native/Texture.cpp
- Source/Native/Texture.h 27 additions, 0 deletionsSource/Native/Texture.h
- Source/Native/VertexBuffer.cpp 5 additions, 1 deletionSource/Native/VertexBuffer.cpp
- Source/Native/VertexBuffer.h 4 additions, 0 deletionsSource/Native/VertexBuffer.h
- Source/Native/exports.def 6 additions, 0 deletionsSource/Native/exports.def
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