Added UDMF desaturation preview in classic modes
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- Source/Core/Map/Sector.cs 4 additions, 2 deletionsSource/Core/Map/Sector.cs
- Source/Core/Rendering/Display2DShader.cs 28 additions, 10 deletionsSource/Core/Rendering/Display2DShader.cs
- Source/Core/Rendering/SurfaceEntry.cs 3 additions, 0 deletionsSource/Core/Rendering/SurfaceEntry.cs
- Source/Core/Rendering/SurfaceManager.cs 10 additions, 2 deletionsSource/Core/Rendering/SurfaceManager.cs
- Source/Core/Rendering/SurfaceUpdate.cs 6 additions, 1 deletionSource/Core/Rendering/SurfaceUpdate.cs
- Source/Core/Rendering/Things2DShader.cs 21 additions, 3 deletionsSource/Core/Rendering/Things2DShader.cs
- Source/Core/Resources/display2d.fx 14 additions, 4 deletionsSource/Core/Resources/display2d.fx
- Source/Core/Resources/things2d.fx 14 additions, 3 deletionsSource/Core/Resources/things2d.fx
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