"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action...
"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
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- Source/Core/IO/DoomPictureReader.cs 1 addition, 1 deletionSource/Core/IO/DoomPictureReader.cs
- Source/Core/IO/FileImageReader.cs 1 addition, 1 deletionSource/Core/IO/FileImageReader.cs
- Source/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs 40 additions, 31 deletionsSource/Plugins/BuilderModes/VisualModes/BaseVisualMode.cs
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