- implement the fixed function fog
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- Source/Core/Data/DataManager.cs 3 additions, 1 deletionSource/Core/Data/DataManager.cs
- Source/Core/Rendering/Plotter.cs 1 addition, 1 deletionSource/Core/Rendering/Plotter.cs
- Source/Core/Rendering/RenderDevice.cs 5 additions, 24 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Core/Rendering/Renderer2D.cs 13 additions, 25 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Renderer3D.cs 21 additions, 45 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Native/RenderDevice.cpp 8 additions, 4 deletionsSource/Native/RenderDevice.cpp
- Source/Native/RenderDevice.h 5 additions, 3 deletionsSource/Native/RenderDevice.h
- Source/Native/Shader.cpp 5 additions, 3 deletionsSource/Native/Shader.cpp
- Source/Native/ShaderDisplay2D.h 2 additions, 2 deletionsSource/Native/ShaderDisplay2D.h
- Source/Native/ShaderPlotter.h 2 additions, 2 deletionsSource/Native/ShaderPlotter.h
- Source/Native/ShaderThings2D.h 2 additions, 2 deletionsSource/Native/ShaderThings2D.h
- Source/Native/ShaderWorld3D.h 84 additions, 10 deletionsSource/Native/ShaderWorld3D.h
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