Add texture format to the Texture class so that render target textures do not...
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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- Source/Core/Data/DataManager.cs 1 addition, 1 deletionSource/Core/Data/DataManager.cs
- Source/Core/Rendering/Plotter.cs 1 addition, 1 deletionSource/Core/Rendering/Plotter.cs
- Source/Core/Rendering/Renderer2D.cs 3 additions, 3 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Texture.cs 25 additions, 7 deletionsSource/Core/Rendering/Texture.cs
- Source/Native/Backend.cpp 4 additions, 4 deletionsSource/Native/Backend.cpp
- Source/Native/Backend.h 18 additions, 2 deletionsSource/Native/Backend.h
- Source/Native/OpenGL/GLTexture.cpp 70 additions, 13 deletionsSource/Native/OpenGL/GLTexture.cpp
- Source/Native/OpenGL/GLTexture.h 7 additions, 2 deletionsSource/Native/OpenGL/GLTexture.h
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