Linedef flags were not translated properly when a map format was changed to/from UDMF.
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
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- Build/Configurations/Includes/Boom_things.cfg 2 additions, 2 deletionsBuild/Configurations/Includes/Boom_things.cfg
- Build/Configurations/Includes/Eternity_things.cfg 2 additions, 2 deletionsBuild/Configurations/Includes/Eternity_things.cfg
- Build/Configurations/Includes/GZDoom_things.cfg 2 additions, 2 deletionsBuild/Configurations/Includes/GZDoom_things.cfg
- Build/Configurations/Includes/Hexen_things.cfg 5 additions, 1 deletionBuild/Configurations/Includes/Hexen_things.cfg
- Build/Configurations/Includes/ZDoom_common.cfg 10 additions, 0 deletionsBuild/Configurations/Includes/ZDoom_common.cfg
- Build/Configurations/Includes/ZDoom_linedefs.cfg 3 additions, 1 deletionBuild/Configurations/Includes/ZDoom_linedefs.cfg
- Build/Configurations/Includes/ZDoom_things.cfg 8 additions, 7 deletionsBuild/Configurations/Includes/ZDoom_things.cfg
- Build/Scripting/ZDoom_ACS.cfg 3 additions, 0 deletionsBuild/Scripting/ZDoom_ACS.cfg
- Build/Sprites/Actor.png 0 additions, 0 deletionsBuild/Sprites/Actor.png
- Source/Core/General/MapManager.cs 14 additions, 0 deletionsSource/Core/General/MapManager.cs
- Source/Core/Map/Linedef.cs 7 additions, 5 deletionsSource/Core/Map/Linedef.cs
- Source/Plugins/BuilderModes/ClassicModes/VerticesMode.cs 21 additions, 12 deletionsSource/Plugins/BuilderModes/ClassicModes/VerticesMode.cs
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