Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images. Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights. Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values. Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
Showing
- Source/Core/Controls/ColorControl.cs 5 additions, 8 deletionsSource/Core/Controls/ColorControl.cs
- Source/Core/Data/HiResImage.cs 1 addition, 1 deletionSource/Core/Data/HiResImage.cs
- Source/Core/GZBuilder/Controls/ColorFieldsControl.cs 53 additions, 37 deletionsSource/Core/GZBuilder/Controls/ColorFieldsControl.cs
- Source/Core/Rendering/Renderer3D.cs 15 additions, 40 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/VisualModes/VisualGeometry.cs 5 additions, 4 deletionsSource/Core/VisualModes/VisualGeometry.cs
- Source/Core/VisualModes/VisualThing.cs 0 additions, 1 deletionSource/Core/VisualModes/VisualThing.cs
- Source/Core/Windows/SectorEditFormUDMF.cs 4 additions, 4 deletionsSource/Core/Windows/SectorEditFormUDMF.cs
- Source/Core/Windows/ThingEditFormUDMF.cs 2 additions, 2 deletionsSource/Core/Windows/ThingEditFormUDMF.cs
- Source/Plugins/BuilderModes/VisualModes/VisualCeiling.cs 10 additions, 7 deletionsSource/Plugins/BuilderModes/VisualModes/VisualCeiling.cs
- Source/Plugins/BuilderModes/VisualModes/VisualFloor.cs 10 additions, 7 deletionsSource/Plugins/BuilderModes/VisualModes/VisualFloor.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddle3D.cs 13 additions, 10 deletionsSource/Plugins/BuilderModes/VisualModes/VisualMiddle3D.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleBack.cs 13 additions, 10 deletionsSource/Plugins/BuilderModes/VisualModes/VisualMiddleBack.cs
- Source/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs 22 additions, 19 deletions...ce/Plugins/BuilderModes/VisualModes/VisualMiddleDouble.cs
Loading
Please register or sign in to comment