Skip to content
Snippets Groups Projects
Commit cc9d118f authored by MaxED's avatar MaxED
Browse files

Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.

Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images.
Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights.
Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values.
Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
parent db9de0d3
No related branches found
No related tags found
Loading
Showing
with 153 additions and 150 deletions
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment