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  1. Jan 14, 2017
  2. Nov 30, 2015
    • MaxED's avatar
      Script Editor: · e8cda3c9
      MaxED authored
      Added: Tab text now looks differently when appropriate script was changed.
      Added: Script Editor now has it's own status bar.
      Added: several files can now be opened at once when using "Open File" command.
      Added: ACS scripts navigator now shows script and function arguments.
      Changed: when closing a tab, previous tab is selected instead of the first tab.
      Changed: SCRIPTS lump can't be compiled as a library.
      Changed: external acs files can only be compiled as libraries.
      Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs.
      Fixed: files opened using "Open File" command were immediately flagged as changed.
      Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file.
      Updated ZDoom ACC.
      e8cda3c9
  3. Oct 26, 2015
  4. Oct 21, 2015
    • MaxED's avatar
      Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. · a182a509
      MaxED authored
      Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. 
      Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string.
      Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. 
      Fixed a crash when pasting linedef/thing properties in Hexen map format.
      Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen.
      Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler.
      Fixed, New Map Options window: default map name was not updated when switching game configurations.
      Fixed: copied map element properties were not reset after switching to another map.
      Fixed: stored textures for "Make Door" action were not reset after switching to another map.
      Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. 
      Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list.
      Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
      a182a509
  5. Aug 24, 2010
  6. Aug 18, 2010
  7. Mar 28, 2009
  8. Jan 04, 2009
  9. Nov 16, 2008
  10. Nov 15, 2008
  11. Oct 26, 2008
  12. May 24, 2008
  13. Apr 06, 2008
  14. Jun 16, 2007
  15. Jun 14, 2007
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