- Jan 14, 2017
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ZZYZX authored
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- Nov 30, 2015
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MaxED authored
Added: Tab text now looks differently when appropriate script was changed. Added: Script Editor now has it's own status bar. Added: several files can now be opened at once when using "Open File" command. Added: ACS scripts navigator now shows script and function arguments. Changed: when closing a tab, previous tab is selected instead of the first tab. Changed: SCRIPTS lump can't be compiled as a library. Changed: external acs files can only be compiled as libraries. Changed: when an external acs file is marked as #library, it will be saved as [library name].o alongside [filename].acs. Fixed: files opened using "Open File" command were immediately flagged as changed. Fixed: Script Editor was unable to navigate to error location after clicking on the error description when the error was in include file. Updated ZDoom ACC.
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- Oct 26, 2015
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MaxED authored
Fixed: only one test engine should be launched from the editor at any given time. Changed: SVN builds now include debug symbols. Internal: VersionFromSVN.exe can now work from a network drive. Updated ZDoom ACC to git rev. 3071c32. Updated ZDoom_DECORATE.cfg ("A_Warp").
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- Oct 21, 2015
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MaxED authored
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
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- Aug 24, 2010
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codeimp authored
Added separate Script Configuration so that only the available function and constants are shown in the editor.
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- Aug 18, 2010
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codeimp authored
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- Mar 28, 2009
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codeimp authored
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
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- Jan 04, 2009
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codeimp authored
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- Nov 16, 2008
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codeimp authored
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- Nov 15, 2008
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codeimp authored
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- Oct 26, 2008
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codeimp authored
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- May 24, 2008
- Apr 06, 2008
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codeimp authored
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- Jun 16, 2007
- Jun 14, 2007
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codeimp authored
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