- Apr 04, 2013
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MaxED authored
Preferences form: list of actions already using current shortcut was not updated properly when actions list was filtered.
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MaxED authored
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lower/raise sectors to lowest/highest sector inside selection. Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A). Preferences Form: Actions can now be filtered.
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- Apr 03, 2013
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MaxED authored
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces. Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed. Some more changes in auto texture alignment of newly drawn lines. BuilderEffects plugin should compile now.
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- Apr 02, 2013
- Apr 01, 2013
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MaxED authored
Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height. Added Selection Groups options to Edit menu. Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut. Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
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- Mar 29, 2013
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MaxED authored
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- Mar 28, 2013
- Mar 26, 2013
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MaxED authored
Texture browser can now show flats/textures only.
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- Mar 25, 2013
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MaxED authored
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- Mar 22, 2013
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MaxED authored
Fixed incorrect behavior when 2 linedefs are merged into one after deleting a vertex, when a newly created linedef overlaps existing geometry. Visual Vertex handles were not updated when sector's floor or ceiling height was changed.
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- Mar 21, 2013
- Mar 20, 2013
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MaxED authored
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- Mar 18, 2013
- Nov 30, 2012
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MaxED authored
Updated ZDoom ACC to r3889.
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- Nov 27, 2012
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MaxED authored
UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel. Bridge mode: when source sidedefs don't have upper/lower textures, their middle textures are used instead.
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MaxED authored
Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required.
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- Nov 26, 2012
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MaxED authored
Rendering of (G)ZDoom rendering effects (slopes, 3D-floors etc.) can now be toggled in GZDoom Visual mode (default key is "Tab", action is Visual modes -> Toggle GZDoom rendering effects)
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- Nov 25, 2012
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MaxED authored
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- Nov 22, 2012
- Nov 20, 2012
- Nov 19, 2012
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MaxED authored
Added some boilerplate to UDMF map format reader. If a property value is Integer and expected property type is Float, a value will be casted to float. In other cases of type mismatch, the property will be ignored and a warning will be added to Errors and Warnings window.
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- Nov 13, 2012
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MaxED authored
Linedef and Sector Edit forms were saving default UDMF texture offsets (which led to increased map size).
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- Nov 11, 2012
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MaxED authored
TranslucentLine (208) action's "additive" property values were inverted.
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- Nov 09, 2012
- Nov 06, 2012
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MaxED authored
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- Nov 05, 2012
- Nov 02, 2012
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MaxED authored
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode. Walls texture coordinates are always rounded when moved by arrow keys in Visual modes. Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)") Player is now spawned at camera height when testing from current location in Visual modes. Focus is now properly restored after testing from current location in Visual modes. Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357 Changed sprites of artifacts in Hexen_things.cfg to proper ones. Renamed Skulltag configs to Zandronum
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- Oct 11, 2012
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MaxED authored
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