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  1. Apr 04, 2013
  2. Apr 03, 2013
  3. Apr 02, 2013
  4. Apr 01, 2013
    • MaxED's avatar
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all... · c6378809
      MaxED authored
      Visual Mode: You can now Shift-Select (usually Select = LMB) to select all adjacent surfaces with same texture, Ctrl-Select to select all adjacent surfaces with same height.
      Added Selection Groups options to Edit menu.
      Selection Groups can now be cleared using either Edit -> Clear Group or Ctrl-Shift-[group number] shortcut.
      Toolbar button groups can now be toggled using context menu. Hold "Shift" to toggle several button groups at once.
      c6378809
  5. Mar 29, 2013
  6. Mar 28, 2013
  7. Mar 26, 2013
  8. Mar 25, 2013
  9. Mar 22, 2013
  10. Mar 21, 2013
  11. Mar 20, 2013
  12. Mar 18, 2013
  13. Nov 30, 2012
  14. Nov 27, 2012
  15. Nov 26, 2012
  16. Nov 25, 2012
  17. Nov 22, 2012
  18. Nov 20, 2012
  19. Nov 19, 2012
  20. Nov 13, 2012
  21. Nov 11, 2012
  22. Nov 09, 2012
  23. Nov 06, 2012
  24. Nov 05, 2012
  25. Nov 02, 2012
    • MaxED's avatar
      Added multiple engine support for any game configuration. · 6b62b4f3
      MaxED authored
      Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
      Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
      Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
      Player is now spawned at camera height when testing from current location in Visual modes.
      Focus is now properly restored after testing from current location in Visual modes.
      Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
      Changed sprites of artifacts in Hexen_things.cfg to proper ones.
      Renamed Skulltag configs to Zandronum
      6b62b4f3
  26. Oct 11, 2012
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