- Apr 14, 2022
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biwa authored
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- Apr 09, 2022
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biwa authored
Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
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biwa authored
Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
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biwa authored
UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true
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biwa authored
ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716
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biwa authored
Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555
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- Mar 20, 2022
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biwa authored
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- Mar 15, 2022
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biwa authored
Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map
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- Mar 14, 2022
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biwa authored
Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly)
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- Mar 13, 2022
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biwa authored
- The updater can now update itself
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- Mar 11, 2022
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biwa authored
Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713
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- Mar 05, 2022
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biwa authored
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biwa authored
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biwa authored
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biwa authored
Nodes Viewer Mode: the mode will not engage anymore if ZNODES are found, do to ZDBSP reordering the vertices when rebuilding the nodes. Addresses #659
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biwa authored
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biwa authored
Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
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biwa authored
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- Feb 27, 2022
- Feb 26, 2022
- Feb 19, 2022
- Feb 12, 2022
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biwa authored
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biwa authored
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703 MBF21 Game Configuration is now enabled by default
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biwa authored
Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619 Fixed a problem where sectors were not desaturated correctly in classic modes on map load
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- Feb 08, 2022
- Feb 07, 2022
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biwa authored
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- Feb 06, 2022
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biwa authored
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biwa authored
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volte authored
* Extended rendering options for drawing vertices * Fixed vertex scale slider behaviour * Force plot highlighted vertex in DragSectorsMode * Moved ShouldRenderVertices property into the properties region * made config file variable lower case to be in line with other config file variables
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- Feb 05, 2022
- Feb 04, 2022
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biwa authored
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- Feb 03, 2022
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biwa authored
Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid
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- Feb 02, 2022
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biwa authored
Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size
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- Jan 31, 2022
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volte authored
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