- Mar 13, 2017
-
-
ZZYZX authored
-
ZZYZX authored
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
-
Ioan Chera authored
-
- Mar 12, 2017
-
-
ZZYZX authored
-
- Mar 09, 2017
-
-
ZZYZX authored
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
-
ZZYZX authored
-
ZZYZX authored
-
ZZYZX authored
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
-
- Mar 08, 2017
- Mar 07, 2017
-
-
ZZYZX authored
-
- Mar 06, 2017
- Mar 04, 2017
-
-
ZZYZX authored
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
-
ZZYZX authored
-
ZZYZX authored
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
-
- Mar 03, 2017
-
-
ZZYZX authored
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
-
- Mar 02, 2017
-
-
ZZYZX authored
Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
-
- Mar 01, 2017
-
-
ZZYZX authored
-
ZZYZX authored
-
ZZYZX authored
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
-
ZZYZX authored
Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
-
- Feb 26, 2017
-
-
ZZYZX authored
-
- Feb 25, 2017
- Feb 23, 2017
- Feb 20, 2017
-
-
ZZYZX authored
-
ZZYZX authored
Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'.
-
ZZYZX authored
-
ZZYZX authored
Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt.
-
ZZYZX authored
-