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STJr
UltimateZoneBuilder
Graph
385338ec42703648cdd7acbf9651975b453eaadb
Select Git revision
Branches
9
3dfloormode
dont-reselect-sectors
fofmode
killblockmapuse
master
default
protected
optimizegeometryoperations
scripteditor
snapvertices
soclua
Tags
9
v0.9
v0.8
v0.7
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
18 results
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Created with Raphaël 2.2.0
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GZDoom game configuration: added some missing UDMF fields
Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667
Zandronum 3.1 ACS changes (#668)
Added missing source file for placeholder tool strip text box
Added option to enter additional parameters when testing a map. Resolves #646
When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
ACS parser: fixed problem when trying to include files that contain invalid characters. Fixes #664
UDBScript: clarified documentation of QueryOptions when using enums
Script editor: Reverted to an old version of ScriptEditorPanel
Script editor: made the fix for #663 a bit cleaner
Script editor: fixed a crash when opening the script editor. Fixes #663
UDBScript: fixed a problem where a version warning was shown then the script version was not equal to the UDBScript version (instead of only showing the warning when the script version was higher)
UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662
IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
UDBScript: fixed a problem where using QueryOption resulted in an exception being thrown. Fixes #661
ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
DeHackEd: fixed a problem where only the last DEHACKED lump was parsed. Fixes #657
Fixed a problem where DeHackEd lumps failed to parse when their header wasn't at the beginning of the file. Fixes #647
Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
UDBScript: expanded/collapsed status of the directory structure is now saved correctly
UDBScript: directories are now expanded by default
Add map scripting capabilities to UDB (#656)
ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645
Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644
GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
Fixed a crash when undoing/redoing while in Things Mode
Added option to reselect changed map elements after undo/redo
ZScript parser: fixed a bug where included files where parsed when the #include directive was encountered, and not after the rest of the file was parsed. Fixes #641
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624
Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
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