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Created with Raphaël 2.2.02Jan131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec292827Allow functions block in a shader, error out on duplicate functionsFixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligningFixed token position for named tokens- Handles on floor are shownAdded GLSL shader preprocessorRemove UTF-8 BOM if foundMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Fixed F10 key focusing the menu on key releaseFixed F10 key focusing the menu instead of opening the script editor as intendedRemoved the remains of resource editingActually fixed PK3 synchronizationPrevent closing the PK3 stream before read operation has completedRemoved the capability to open any file from the script editorCompute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbersFix geometry constantly being rebuilt in some situationsPorted visual sloping to UDBCall RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resizedPresent maps slightly faster to the userReduce memory usage during preview image loadingFix TransformPatch using bitmap from the main threadRemove explicit image unloading and fix previewsRemove preview manager and remove CreateTextureMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder- Fixed vertical grid lines being 1 pixel off in their horizontal positionSupposedly fixed sprites not loading if reloaded resources from visual modeRename the sampler filters so that they use the same naming convention as modern graphics APIsRemoved dynamic resource reloading for resource writingFixed code folding in script editorTrashed embedded resource editing UIDo not try to continuously reload failed texturesMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderChanged checkdistance in ThingTypeInfo from int to double so that doesn't overflowUse nearest filtering if nearest is specifiedUse map boundaries defined in the game's config instead of static values in VisualBlockMapAlter the nearest filter to not have noise in itRefactor the ImageData load code so that the UI thread requires no locksUsed slightly better approach for executing stuff in the main threadFixed deadlock caused by errors displayed by texture loadingFixed UI thread becoming unresponsible in case of missing texturesFixed: not all cases of static FontFamily were addressed
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