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STJr
UltimateZoneBuilder
Graph
"README.md" did not exist on "ee5190480d0719fd15ed13a1808870cb0c8a2172"
b603cb35c740c87991c5b72ba054d24712d0b484
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Branches
9
3dfloormode
dont-reselect-sectors
fofmode
killblockmapuse
master
default
protected
optimizegeometryoperations
scripteditor
snapvertices
soclua
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9
v0.9
v0.8
v0.7
v0.6
v0.5
v0.4
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18 results
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Created with Raphaël 2.2.0
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Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
Made drop down items for ambient sounds more descriptive
Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
Added support for helper messages in version/deprecated modifier in ZScript
Keep stream open so that the image loaders can be chained
The raisesectortonearest and lowersectortonearest now work with visual slope handles
Fix crash when tga image loader succeeds in loading a 0x0 image
Merge branch 'master' into visual-slope2
Update mono project file
Merge branch 'nodevil'
Fixes for non-Windows platforms (#371 by alexey-lysiuk)
This joke isn't funny when half the racists in the US is saying this
3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
Self-inheritance of ZScript classes is now considered an error and not a warning
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
- Slope handles are not shown anymore when showing selection is disabled
- Some refactoring
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
Fixed a problem where slope handles could be picked through other geometry
Slope handles can now be set as pivot while other surfaces are selected
Removed remnants of holding Alt to interact with slope handles
It's not possible to have a slope handle be selected and set as pivot at the same time
Drawing slope handles works correctly now
Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
Added action to toggle between picking slope handles or other map elements
Code cleanup, added some comments
Drawing visual slope handles is (mostly) working now
Remove DevIL dlls
Fix broken patch loading
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
Merge remote-tracking branch 'origin/master' into nodevil
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