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Created with Raphaël 2.2.09Aug3131Jul16426Jun2463230May29282724191613827Apr2322211817151098652122Mar21171614117628Feb27232014137631Jan3064131Dec3028242321161312622Nov211916156131Oct29252423221918171611943230Sep29282726252422201917151312111211529Aug26224129Jul28272520181716121198754325Jun2422212019171615141311109876543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep2017109Eternity Engine game configurations: added support for arbitrary map names in the default testing parametersBoom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctlyThe deprecated Slope Mode can not be selected as the default mode when opening a map anymoreAdded safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log insteadEffect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589Fixed a bug that could cause a crash when going over the maximum linedef limitVisual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)Fixed a rare crash when pasting a thing that has a model assigned to another mapVanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit stepsImage exporter: sector colors are now taken into accountOBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normalsMODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578DECALDEF parser: fixed a crash when decal numbers were reusedImproved solution for issue #573 to not destroy the undo history when no player start is presentFixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571Fixed a crash when textures contain non-existing patchesAdded game configuration files for MBF21. Thanks to kraflab. Resolves #562Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566UDMF: ceiling plane equation fields are not rounded anymoreGrid transform actions can now be assigned to special keysAction browser form: fixed a visual glitch with action ids that have more than 3 digitsGeneralized options in game configurations can now optionally define a nameFixed: a single selected linedef was deselected after flipping itVertical patch offsets for masked patches are now handled correctly based on the game configurationNegative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabledFixed a problem where linedefs were not split correctly under certain conditions when drawing or moving linesVisplane Explorer: added some additional error reporting when loading a map failsFixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lumpDon't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)3D Floor Mode: fixed a typo in an error messageSectors Mode: potentially fixed some crashes related to determining thing sectorsFixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original heightIncreased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
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