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STJr
UltimateZoneBuilder
Graph
d01cbb2c37f20b134b03981e47c488f9ebdf677f
Select Git revision
Branches
9
3dfloormode
dont-reselect-sectors
fofmode
killblockmapuse
master
default
protected
optimizegeometryoperations
scripteditor
snapvertices
soclua
Tags
9
v0.9
v0.8
v0.7
v0.6
v0.5
v0.4
v0.3
v0.2
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18 results
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Created with Raphaël 2.2.0
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
Fixed a bug that could cause a crash when going over the maximum linedef limit
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
Fixed a rare crash when pasting a thing that has a model assigned to another map
Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
Image exporter: sector colors are now taken into account
OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
DECALDEF parser: fixed a crash when decal numbers were reused
Improved solution for issue #573 to not destroy the undo history when no player start is present
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
Fixed a crash when textures contain non-existing patches
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
UDMF: ceiling plane equation fields are not rounded anymore
Grid transform actions can now be assigned to special keys
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
Generalized options in game configurations can now optionally define a name
Fixed: a single selected linedef was deselected after flipping it
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
Visplane Explorer: added some additional error reporting when loading a map fails
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
3D Floor Mode: fixed a typo in an error message
Sectors Mode: potentially fixed some crashes related to determining thing sectors
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
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