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Created with Raphaël 2.2.031Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec292827Removed the remains of resource editingActually fixed PK3 synchronizationPrevent closing the PK3 stream before read operation has completedRemoved the capability to open any file from the script editorCompute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbersFix geometry constantly being rebuilt in some situationsPorted visual sloping to UDBCall RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resizedPresent maps slightly faster to the userReduce memory usage during preview image loadingFix TransformPatch using bitmap from the main threadRemove explicit image unloading and fix previewsRemove preview manager and remove CreateTextureMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder- Fixed vertical grid lines being 1 pixel off in their horizontal positionSupposedly fixed sprites not loading if reloaded resources from visual modeRename the sampler filters so that they use the same naming convention as modern graphics APIsRemoved dynamic resource reloading for resource writingFixed code folding in script editorTrashed embedded resource editing UIDo not try to continuously reload failed texturesMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderChanged checkdistance in ThingTypeInfo from int to double so that doesn't overflowUse nearest filtering if nearest is specifiedUse map boundaries defined in the game's config instead of static values in VisualBlockMapAlter the nearest filter to not have noise in itRefactor the ImageData load code so that the UI thread requires no locksUsed slightly better approach for executing stuff in the main threadFixed deadlock caused by errors displayed by texture loadingFixed UI thread becoming unresponsible in case of missing texturesFixed: not all cases of static FontFamily were addressedPrevent Image.FromStream from closing the stream if the image isn't recognizedFixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338.Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337.Unfix MaxED's TGA fixFix DevIL crash by protecting it with a mutex lockFix crash if entering 3D mode earlyDon't use SendMessage when the built-in Invoke function does the sameFixed typo in GZBuilder reference manualAdded Screenshots directory to ignored
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