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Created with Raphaël 2.2.010Feb30May16141110987432128Apr272625242321201918115329Mar28222016Feb148765218Jan9865430Dec2120196525Nov12Oct14Sep28Aug22207Mar5411Jan28Dec522Nov19151031Oct252421171629Aug2617Jun524May151410986510Apr943131Mar2423222114135127Feb262524232119181717May16Dec1213May12Jan3Dec8Nov6310Oct2117Sep47Aug511Jul768Mar28Jan1224Dec4Oct22Sep171631Jul30172Jun131May27242221208Apr7618Mar12532128Feb2928130JanUpdate version number to 3.2v3.2 masterv3.2 masterImprove FOF alpha/blendmode handlingSOC/Lua parser tweaks:Update version number to v3.1v3.1v3.1Revert "Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway."Revert "Internal: removed now unneeded CopyAllLumpsExceptMap"Revert "Internal: reverted mysterious MaxED edit in map saving functions"Revert "Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore."Revert "Fixed: consequential duplicate maps weren't handled properly"Revert "Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read."Revert "Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over..."Revert "Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type"Revert "Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531"Update selection info/labels when selecting sector outlines or only single/double-sided linesv3.0v3.0Clean up SRB2 effect rendering code a bitAvoid blockmap use when moving mouse in some classic modesPrevent image export if no valid path exists/is givenCorrect sector references when manually flipping sidedefsv3.0-rc3v3.0-rc3Add Tab to the list of special controlsFixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WADFixed: 'forbidden' lumps are not supposed to count towards matching while detecting map typeFixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.Fixed: consequential duplicate maps weren't handled properlyFixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.Internal: reverted mysterious MaxED edit in map saving functionsInternal: removed now unneeded CopyAllLumpsExceptMapInternal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.Remove some unused namespacesUpdate associations when incrementing/decrementing tagsMove GZBuilder/GZDoomMove GZBuilder/ControlsClear out GZBuilder directory a bitActually add move selection by 8 mp actionsIncrement angle by 5 instead of 8 in curve linedefs modeAllow holding down "move selection" actions & add 8 mp versionsCorrect some player height checks for SRB2Cursor position playtest: stop always marking map changed (#605)Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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