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STJr
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master
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Branches
13
associationimprove
blentran-support
gzdb-merge2016-bugfixes
gzdb-merge2016-part1
imagexport
lb-optimizations
master
default
protected
multitagging
polyobject-preview
polypreview
test
thingproperties
unofficial-port
Tags
20
v3.2
v3.1
v3.0
v3.0-rc3
v3.0-rc2
v3.0-rc1
v2.15-beta5
v2.15-beta4a
v2.15-beta4
v2.15-beta3
v2.15-beta2
v2.15-beta1
v2.14
v2.13
v2.12
v2.11
v2.10
v2.9
v2.8
v2.7
33 results
Begin with the selected commit
Created with Raphaël 2.2.0
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Jan
Update version number to 3.2
v3.2 master
v3.2 master
Improve FOF alpha/blendmode handling
SOC/Lua parser tweaks:
Update version number to v3.1
v3.1
v3.1
Revert "Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway."
Revert "Internal: removed now unneeded CopyAllLumpsExceptMap"
Revert "Internal: reverted mysterious MaxED edit in map saving functions"
Revert "Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore."
Revert "Fixed: consequential duplicate maps weren't handled properly"
Revert "Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read."
Revert "Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over..."
Revert "Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type"
Revert "Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531"
Update selection info/labels when selecting sector outlines or only single/double-sided lines
v3.0
v3.0
Clean up SRB2 effect rendering code a bit
Avoid blockmap use when moving mouse in some classic modes
Prevent image export if no valid path exists/is given
Correct sector references when manually flipping sidedefs
v3.0-rc3
v3.0-rc3
Add Tab to the list of special controls
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over...
Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read.
Fixed: consequential duplicate maps weren't handled properly
Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore.
Internal: reverted mysterious MaxED edit in map saving functions
Internal: removed now unneeded CopyAllLumpsExceptMap
Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway.
Remove some unused namespaces
Update associations when incrementing/decrementing tags
Move GZBuilder/GZDoom
Move GZBuilder/Controls
Clear out GZBuilder directory a bit
Actually add move selection by 8 mp actions
Increment angle by 5 instead of 8 in curve linedefs mode
Allow holding down "move selection" actions & add 8 mp versions
Correct some player height checks for SRB2
Cursor position playtest: stop always marking map changed (#605)
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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