Increase SFX freeslot limit
Loading as many mods as possible to try and even reach 128 loaded skins showed that we were overflowing sfx freeslots twice over. We now set a new arbitrary limit of 9999 sfx freeslots. Since the sfx table now goes over 10,000 entries, S_InitRuntimeSounds has been modified to handle initializing freeslots past id 9999. This should fix oddities like Eggman's jump sound effect being replaced but may introduce horrors.
Edited by NerduMiner