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Created with Raphaël 2.2.028Jan2726252625242524252423242324232423222322212019181716151413121110910987656543232321212131Dec30313031303130313029302930293029Only call P_CheckSurvivors() in tag gametypesno more 3dfxi want to dieso is the accumulation buffer (deprecated)glFog is unusedload_shaders -> Shader_Load + Shader_SetUniformsDoScreenWipe is voidport pfnUpdateTextureFix color LUT using the wrong paletteFix F_StartContinue fading out incorrectly in OpenGLMerge branch 'thingtag' into 'udmf-next'Fix shader reading yet againFix -OGLlibFix M_DrawNightsAttackMountains being broken for obvious reasonsFix title card not showing up at all if focus lostRemove redundancy"changes" not "changed"Fix going bigFix movement to accomodate to window scale changesDon't stop the automap (just restart it instead.)Doesn't matter.Optimise pixel drawingMove line drawer setting to AM_DrawerMerge remote-tracking branch 'upstream/next' into viewrollMerge branch 'master' into nextImplement linedef alpha field (replaces specials 900-908)Fix missing "RINGSNUMTICS" in dehacked.cMerge branch 'sal-oglshaderport' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderportFix NOTEXTURE_NUMmake up for the lack of ogllog.txtFix the minecart angle thingI'll put this back in here, I guess.Same deal for screen texturesStop using NextTexAvail you duncemake NOTEXTURE_NUM 1remove includesMerge branch 'appveyor-exename' into 'master'Don't cancel Knuckles' landing animation on rising surfacesMerge branch 'next' into platform-fixesDon't spawn glide dust for SF_NOSKID characters
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