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Commit 882622d2 authored by toaster's avatar toaster
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...I made two major mistakes with P_GetMobjGravity.

*Didn't take into account object scale
*Doubled force when on the ground (ignore what the comment of the line I moved says, it was relevant for slopes...)

This also led to a mistake with slopes, where I was double-multiplying by the gravity constant to get half (because of a quirk of numbers...)
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