Invincibility updates
- You flash white while in invincibility - Invincibility is not rainbow UNTIL you go above the initial timer. - Increased visibility of the shield effect around invincible players. - Invincibility sparkles have trailing afterimages. - Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.) - Using invincibility adds time, instead of setting it. - Player hitbox is finally bigger, to actually match the shadow size.
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- src/deh_tables.c 3 additions, 1 deletionsrc/deh_tables.c
- src/doomdef.h 2 additions, 0 deletionssrc/doomdef.h
- src/info.c 8 additions, 6 deletionssrc/info.c
- src/k_kart.c 134 additions, 90 deletionssrc/k_kart.c
- src/p_enemy.c 9 additions, 1 deletionsrc/p_enemy.c
- src/p_mobj.c 2 additions, 9 deletionssrc/p_mobj.c
- src/p_user.c 2 additions, 2 deletionssrc/p_user.c
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